Dog Gone
A few weeks ago, while digging around your backyard, you — the renowned Detective Doglas — found the bones of the Sherlock Bones, who disappeared from the city half a year ago. With your trusty assistant Max and Bones's old partner Winston, investigate your suspects using the evidence you've gathered and find out the dog behind the murder.
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DEVELOPERS
Keana Almario - character and background art, script editing, implementation, project management
Patrick Li - character concepts, script, implementation
Lucas Hitchcock - logo, UI art
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 4.0 out of 5 stars (3 total ratings) |
Author | Keana |
Genre | Visual Novel, Role Playing |
Made with | Unity |
Tags | Dogs, Mystery |
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Dog Gone 1.0.zip 53 MB
Comments
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I was really enjoying the game but I ran into the same problem the other commenter had where the dialogue kept on looping. It's too bad because I really wanted to see the ending.
I'm not sure what I did, or if it was the game, but the dialogue looped right at the end for me. At the part where Doglas says "I think I know who the mastermind of this case is", the next line is Max repeating the usual "Welcome back, Detective!" and so on and so on. I've clicked for a while now and I'm sure it's not going to proceed.
But before that part I really enjoyed this game. I love the worldbuilding of this dog world that's been created, and also Max is adorable. 10/10 borks. Plus I've had this hunch of who was the killer from the start and everything I've found out so far seems to point in that direction :D
Oh no, sorry for the late reply! That's definitely something we should look into! Thanks for telling us and rating Max so well. :)
Very cute and interesting! I liked all the dog puns :D
Thanks for this comment! The dog puns are all thanks to my wonderful teammates who finally had the outlet to unleash the puns they'd been hiding from me for so long.